afterlmka.blogg.se

Kingdom of amalur reckoning guide sigeal locs
Kingdom of amalur reckoning guide sigeal locs











If you’re going pure Finesse, these abilities will give you the crowd control you need to manage a large battle. Because Blade Honing also works for Longswords and Greatswords, it’s the main reason to bother with the Finesse tree if you are focusing on a damage-heavy Might character.įrost Traps, (poison and smoke) Bombs, and Lunge simply depend on your playstyle. Just getting an increase in Critical Hit damage doesn’t sound like much on paper, but in practice you’re going to end up with very crit-heavy weapons once you start tinkering with Sagecraft and Blacksmithing. You’ll often combo enemies away from the last corpse.īlade Honing is a must-have for melee characters. Poison resistance mostly keeps you from doing less melee damage against poisonous attackers, while the ability to make the odd corpse explode in a poison cloud is not terribly useful to melee Finesse players. Not only do you get bonus damage over time, but the ability to get a chance to stun poisoned enemies later on is something that costs very little, yet gives you oh so much. The four abilities in the Poison branch can be a mixed bag, but the first (Envenomed Edge) and last (Paralytic Poisons) abilities in this branch are worth exploring. Again, when it comes to just attacking enemies, there is not a huge difference between Faeblades and Daggers, so just experiment with what feels the most fun to play with. Combine that with the wider reach of the Faeblades, and you’re more likely to poison everyone in a group without ever having to think about it. If you mix the Finesse and Sorcery trees you’ll have enough mana to always keep Envenomed Edge - the poison attack buff - active at a 15% mana cost. If you’re serious about the Finesse tree, you will also end up with a few sustained and passive Poison abilities. While the Dagger’s charge lets you poison more enemies in a group, the charge attack for either weapon isn’t that great and doesn’t usually do more damage than using that time to perform basic attacks. The dodge-attack from Precise Weaponry III lets you spin upwards and attack enemies all around you, while giving you extra Fate once you’ve upgraded this ability. While it’s mostly a matter of what feels best to you, my personal preference goes to the Faeblades.













Kingdom of amalur reckoning guide sigeal locs